I’m royally late with this post. I know. But going to school and working full time –and playing Guild Wars 2 in between– has significantly reduced my time for blogging and anything else. Anyways, here’s my two cents about the headstart (or the 4th beta weekend event).
Having experienced a launch as smooth as RIFT’s, I can’t help but compare other launches that comes after it. The game’s launch, in my book, is the gold standard of an MMO launch. So, how did Guild Wars 2 fare if compared to it? Almost close. But ArenaNet had an ace in the hole that made GW2’s launch my favorite.
One of the annoyances I’ve encountered during the headstart was the guild invite. Some reported that the invites stopped working after a guild has two hundred members, which is well below the max number of membership in a guild. You might not care about this issue if you’re a soloist. But it can be jarring if you’re a member of an 11 year old guild with a couple hundred members yelling and/or typing “invite me” on RaidCall over and over again. Especially if it’s at 1 o’clock in the morning.
If you ever managed to get in a guild, however, it’s next to impossible to party with them. This was because of the overflow servers, an area where you’ll end up if your chosen server is currently full. I’ve never played with an entire party during the first day of the headstart. Some members were in the overflow server, and some were in the actual server.
But the overflow server, while it made partying with friends confusing and almost impossible, was also ArenaNet’s ace in the hole. True, I never had a chance to hang out with my favorite guildmates in-game. But we weren’t stuck in queue, waiting for the servers to open up. We were all playing the game. Separately, maybe. But, at least, we were able to play an MMO during its headstart.